Game-Based Approach as an Intervention in Enhancing Students’ Fraction – Solving Skills

Authors

DOI:

https://doi.org/10.7719/irj.v25i1.968

Keywords:

Education, Game-based learning, fractions, solving skills, intervention, Philippines

Disciplines:

Mathematics Education, Educational Research

Abstract

Mastering fractions remains a significant challenge for students, with 96.53% (n=167) of Grade 7 students failing assessments covering addition, subtraction, multiplication, and division of fractions. To address this issue, this study investigated the effectiveness of Game-Based Learning (GBL) in improving students' fraction-solving skills. Using a quasi-experimental design, the research involved 20 Grade 7 students from a public junior high school. Data were collected through validated pre-test and post-test instruments, aligned with the problem set and rigorously assessed for reliability. The results revealed significant improvements across all fraction operations, with notable progress in addition (t = -3.75, p = 0.000), subtraction (t = - 8.35, p = 0.000), and multiplication (t = -4.42, p = 0.000). Although division remained the most challenging area (t = -1.910, p = 0.000), students still demonstrated measurable gains, suggesting partial success in bridging learning gaps. The findings highlight GBL as an effective pedagogical strategy for enhancing fraction proficiency, fostering an engaging, and student- centered learning environment. The approach's success is attributed to immediate feedback, contextualized practice, and increased motivation, making it a viable tool for improving mathematical competency. This study contributes to the growing body of evidence supporting GBL’s potential in mathematics education, particularly in addressing foundational challenges like fraction operations. 

Author Biographies

  • Jason L. Torio, Palawan State University

    PCAT Campus, Cuyo, Palawan, Philippines

  • Jim Ryan V. Venturillo, Palawan State University

    PCAT Campus, Cuyo, Palawan, Philippines

References

Ahmad, N. F., & Iksan, Z. (2021). Penerapan Kemahiran Proses Sains melalui Pembelajaran Sains Berasaskan Permainan Digital: Application of Science Process Skills through Digital Game-Based Science Learning. Sains Insani, 6(1), 75-81. https://doi.org/10.33102/sainsinsani.vol6no1.246

Department of Education (DepEd) (2022). DepEd, Microsoft Philippines engages students, teachers through game-based learning. https://www.deped.gov.ph/2022/04/28/deped-microsoft-philippines-engages-students-teachers-through-game-based-learning/.

Hamzah, N., Maat, S. M., & Iksan, Z. H. (2019). The effect of fun and interactive games as a strategy in teaching coordinates to enhance students’ performance in Mathematics. Religación: Revista de Ciencias Sociales y Humanidades, 4(22), 274-278.

Published

2025-10-30

Issue

Section

Articles

How to Cite

Game-Based Approach as an Intervention in Enhancing Students’ Fraction – Solving Skills. (2025). JPAIR Institutional Research, 25(1), 71-81. https://doi.org/10.7719/irj.v25i1.968